Thursday, May 5, 2011

Video Game Addiction - Possible causes

Theorists focus on the built-in reward systems of the games to explain their addictive nature.[50][51] In reference to gamers such as one suicide in China, the head of one software association was quoted, "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world."[52]




Researchers at the University of Rochester and Immersyve, Inc. (a Celebration, Florida, computer gaming Think-tank) investigated what motivates gamers to continue playing video games. According to lead investigator Richard Ryan, they believe that players play for more reasons than fun alone. Ryan, a motivational psychologist at Rochester, says that many video games satisfy basic psychological needs, and players often continue to play because of rewards, freedom, and a connection to other players.[53]



Michael Brody, M.D., head of the TV and Media Committee of the American Academy of Child and Adolescent Psychiatry, stated in a 2007 press release that "... there is not enough research on whether or not video games are addictive." However, Dr. Brody also cautioned that for some children and adolescents, "... it displaces physical activity and time spent on studies, with friends, and even with family."[54]



Dr. Karen Pierce, a psychiatrist at Chicago's Children's Memorial Hospital, sees no need for a specific gaming addiction diagnosis. Two or more children see her each week because of excessive computer and video game play, and she treats their problems as she would any addiction. She said one of her excessive-gaming patients "...hasn't been to bed, hasn't showered...He is really a mess."[3]



The shared public and private community of gaming appears to affect the addictive potential of video games. Online Role-playing games like World of Warcraft have a tendency to be the most addictive. Dr. Brent Conrad, a clinical psychologist in Halifax, has worked with children and teens that, like a full time job, spend 40 or more hours a week playing online games.



"Most people can play most games without becoming addicted, just as most adults can drink alcohol on occasion without becoming addicted or gamble from time to time without losing their life savings"

Less than 10% of gamers develop extreme gaming habits where accomplishments in a Virtual world become the priority and hinders achievements and advancements in the real world. In some video games, it is not possible to advance in the game without joining a party. As part of the games it is sometimes expected to be available for important missions or raids that can require hours of daily commitment. There is a social pressure to keep one's character strong and skills sharp, which encourages unhealthy levels of play.



No comments:

Post a Comment